It's funny how some user reviews of this game are criticizing it for not being THE PoP game. Let's make things clear. Price of Persia: Escape is a hop & run game that uses the PoP theme and aesthetics. The game also recreates the two most common elements of the original Brøderbund creation, which are calculated jumps and landing into spikes.
If you were hoping to play Prince of Persia as an Android user, you're out of luck. UbiSoft has produced a graphically updated, but otherwise faithful adaptation of the original. However, that's only a treat for the iOS.
Now, just calm yourselves and look at PoP: Escape for what it is. At first glance, it feels and plays like a pure hop & runner. But as you'll advance past the first few, you will notice that jumps are becoming trickier. The good part is that challenges are short and there's barely any repetitiveness concerning the design of levels.
I appreciate Ketchapp's decision to include all the original traps, even though they're not all functional. For example, spiked doors will never hit you, they act only as an apparent threat, as they're always synchronized with the prince's path. They're also plenty of wall spikes that are just for decoration, although they sometimes act as a more graphical means to signal your demise.
You collect gems while running. These are used to unlock head models and apparel but are not otherwise of any importance to the game itself.
I like the animation and the steady challenge ramp in PoP: Escape. I do miss the fights and story elements, but as far as a light arcade, the game can efficiently manage to keep me invested in it.